> UIKit Articles|
Explore UIKit-focused articles about collection views, interface details, system integrations, and the durable APIs still powering excellent iOS apps.
17 articles tagged UIKit
-
TODO.
-
iOS 18 is out in the wild! As always, let's check in with our mature interface framework, UIKit.
-
iOS 17 is out in the wild! As always, let's check in with our mature interface framework, UIKit.
-
iOS 16 is out in the wild! Let's check in with our trusty interface framework, UIKit.
-
The rise of dark mode on iOS brought about new challenges for color design, namely — we needed two of them now. But, there is also accessibility options to consider.
-
iOS 15 is coming in hot! Check out new ways to decode images, present sheets and more.
-
If you thought UIKit was getting pushed to the side with the rise of SwiftUI, you were wrong. There's a lot that's new, improved or revamped - let's take a look.
-
Though UIKit wasn't the star of the show, its number of improvements certainly don't show it. Let's see what's new in iOS 13 for our favorite framework.
-
With the iPad Pro's USB-C support, the opportunity to support external displays in a first class manner has never been more pertinent. Doing so doesn't require much work, and th...
-
For years, we've used Core Graphics to draw. Let's turn the page to modern drawing on iOS.
-
Our favorite framework for user interface creations becomes faster and a bit more nimble with iOS 12.
-
Spacer views often make user interface creation more palatable, but with significant drawbacks. There's a more pragmatic way.
-
View Controllers are notorious for the amount of responsibilities they have, but get ready for one more. Here's how to handle the home indicator.
-
Once again, UIKit added more firepower. Beyond drag and drop APIs, there's much more to be excited about.
-
UIKit has everything to splash out eye candy. But it also houses several helpful utilities to help get you there.
-
Stack View has been pushed heavily by Apple, but sometimes its complexity overshadows its utility. A few simple tips can help ease that burden.
-
Quick Actions are a staple component of a first class 3D Touch experience. Implementing them using Swift's enumerations makes for a pragmatic approach.